But it would sure make our work so much easier - and help us encourage adoption of SW3D - if these operations didn't require work arounds. I will continue to use SW3D for all future designs and all of these issues can be worked around through import/export operations and with the use of additional software. It would be fantastic if the SW3D developers were willing to add to the z axis the same functionalities of the x and y axis - namely, rotation and the ability to view the object from the bottom. To get around this, I exported the object and re-imported it upside down. The ability to show what a module looks like from the bottom is necessary for the instructionals. The other big challenge was the inability to view an object from the bottom - or to turn it upside down by rotating on the z axis. Even on the x and y axis, SW3D only rotates in integer increments - so to rotate at the precise angle necessary for a roof slope, I also had to use Blender. In those cases, I had to export it to obj, import into blender, rotate, re-export, re-import into SW3D. In some cases this didn't work, since the feature mentioned above only rotates by 90º increments and, in some cases, I needed to rotate an object 3 or 4º (the roof slope). To do this I had to export the model to obj and then reimport - in order to use the rotate feature of the import function. The major challenge was to rotate objects on the z axis. In the end I was able to model practically everything in SW3D, but had to use Blender as auxiliary software and, in some cases, had to jump through some hoops: What additional features would make this easier: The idea is to create a vast library of building modules that people can recombine to design their own buildings. I'll also publish tutorials on how to use and add to the libraries. My plan is to make publicly available both the building materials and module libraries and encourage people to use them to design additional modules and structures. If it were me, I'd mention that we'll be using SW3D as the main design and documentation software for OBI. This would be a good opportunity to mention OBI - although it's a shame we don't yet have a website. Following our modular approach, several parts of the chicken coop are themselves modules - the floor, doors, nesting boxes, etc - which can be assembled into different designs. I'm also using SW3D to model functional components, such as the chicken coop ( ). All the SW3D files are publicly available on our repo - for people to use and modify - and we'll continue to add more. The models were also used to create step-by-step build instructionals. Then I created another library of modules (walls, doors, windows, roof) and used it to design all the different greenhouses that appear on the infographic - as well as the one we actually built. I then used this library of building materials to design each module: walls, roof, doors, windows, etc. I started by designing and creating a library of building materials (using the Furniture Library Editor): dimensional lumber, glazing panels, plywood panels, hardware, etc. Although SW3D wasn't created for this specific application, it turned out to be - in my opinion - the best software for the job. This precisions enables us to test the feasibility of modules and structures before building them. I chose SW3D because it's so easy to use and understand, it enables libraries to be created and used with little effort, and it allows precise placement of objects through numeric coordinates. After modules have been built in the workshop, they are installed on site and coupled together - like legos. The walls are made of 4x8 modules and the roof is made of 4 x 16 modules. I would start by explaining that we do modular buildings - similar to pre-fab, but everything is fabricated on site, rather than in a factory. Sweet Home 3D is an open source project distributed under GNU General Public License.Īquaponic Greenhouse Design - Sweet Home Use Case Very user friendly for the first try - including easy edit and length modification, undo, copy/paste, etc. I don't understand what your workshop could consist of.įirst time use appears attractive - floor plans are easy to draw up and dimension, and components including doors can be dragged and dropped in. There's already some documentation to learn this software available at Thanks for your interest in Sweet Home 3D. Sweet Home 3D is open source interior design software that helps you draw the plan of your house, arrange furniture in it and visit the results in 3D.
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